Thursday, January 31, 2013

DOTA 2, THE POPULAR CARRY OF DIFFERENT VERSION (ANALYSIS)

6.72 : DOMINATION OF ANTI-MAGE (敌法称霸)

Anti-Mage 










Reason : 
He started to get his reputation in The International 2011. He was picked and banned in 90.38% of the games and he won 70.59% of them. After The International 2011, people feared him and he was consistently banned. In fact, he is very annoying to play against. His main strength is:
1) Most mobile hero in the game.
2) The fastest farmer in the game.
3) Very hard to burst him down due to Spell Shield.
4) His right click power is decent even in early game.
5) Manta Style having Mana Break.
6) Low BAT (Base Attack Time) resulting in very high attack speed.
No doubt, he is a very powerful hero on his own. However, he also fitted the meta very well which is based on farming and split pushing as he is probably the best split push carry. Also, small hero pool contributed to his popularity as most of his counter was not yet introduced in DOTA 2 at that time. 


6.73 : ANTI-MAGE VS FACELESS VOID (敌法战虚空)

Anti-Mage










Reason : 
Due to him being overpowered, he was nefted in 6.74 which:
1) BAT increased from 1.35 to 1.45.
2) Reduced base armor by 1.
However, he still had superior BAT compared to most of the heroes (most heroes have 1.7 BAT). The nefts had not affected his popularity at all since he received very minor nefts. The main strength of this hero still remained. He is capable of getting over 700 GPM in late game with Battlefury and able to get 1 or 2 tier 4 items ahead of enermy carry hero. He can also push safely with high mobility without risking his life. 

Faceless Void










Reason : 
He was picked as a counter to Anti-Mage. Since Anti-Mage basically dominated the meta and there was no proper counter to Anti-Mage, people gave him a try. He is one of the few hero that is able to fight Anti-Mage head on. Unlike Anti-Mage which carry with massive farm, he is still able to provide something for his team even without farm through his powerful ultimate. Chronosphere, which is a BKB piercing 5 seconds AOE disable, is said to be one of the best ultimate in the game. He is also very mobile with Time Walk, thus hard to be kited and can hit his target effectively. However, he mostly failed as counter pick to Anti-Mage as:
1) Farm slower than Anti-Mage.
2) Reliant on both ultimate and Black King Bar to fight effectively.
3) Can not split push effectively.


6.74 : RETURN OF WATER-MAN (水人回归)

Morphling










Reason : 

He became popular due to huge buff in 6.73 and 6.74. Chinese teams basically dominated The International 2012 with him. Western teams just had to ban him against chinese teams. One of the most overpowered things about him is that Morph can be activated even when he is stunned. This makes him almost unkillable since healing rate of 152HP/second is too hard to overcome. He is the only hero with 3 escape mechanism with Waveform, Morph and Replicate. Waveform provides good burst damage in early game engagement as well as being mobility spell. This makes him good in early game as well as late game. In late game, he is the highest damage dealer in the game, capable of having more than 300 AGI points, able to instantly kill a support hero with his Ethereal Blade combo. Just like Anti-Mage, he is very good split push carry but also provides some utilities to his team. 

Naga Siren










Reason : 
She was the 2nd most banned hero in The International  2012. The combination of Naga Siren + Dark Seer + Tide Hunter was said to be invincible. This combination allows her to use her ultimate as initiation, then win every team fight with Dark Seer's Vacuum and Tide Hunter's Ravage. Song of the Siren serves as an reliable escape mechanism and initiation tool. Also, her level 3 ultimate has very short cool down of 60 seconds. She has a lot of utilities as a carry hero. Ensnare is very powerful since it stops her target from moving for 5 seconds and able to counter some popular heroes at that time such as LycantheropeRipe Tide and Mirror Image are very powerful spells and makes her very good in farming and split pushing. However, she lost most of the games and teams started to realize she will get outcarried in once late game hit in. Navi also proved that she is beatable with amazing counter pick.

Anti-Mage










Reason : 
He was no longer the god tier carry hero in this version. The meta game of early 6.77 was more about pushing and he can't deal with that. The meta of that time required carry heroes to be able to contribute in early game engagement. Since Anti-Mage can't do that, he lost his popularity in early 6.77. However, teams tried to pick him up again to counter Morphling and he did that very well. Anti-Mage can easily survive Morphling's shotgun combo and can chase Morphling down with superior mobility. Mana Break is also very good against Morphling since Morphling is very mana dependent. He can also better farmer and split pusher
than Morphling. He also proved that he is still very stable carry pick and won most of the game in The International 2012.


6.75 & 6.76 : THE DEATH BALL (死亡舞会)

Luna











She was brought into competitive scene by IG in The International 2012. The meta of 6.75 was about ganking and team fighting. Unlike most of the carry heroes, she has a very long range spamable nuke. Her ultimate also makes her powerful in early to mid game team fight. She is also very good in trilane since her aura makes her and her teammates hit very hard. Her aura also contributes in pushing down towers. She can get online relatively fast compared to other carry heroes. She can also farm very fast with Moon Glaive. In late game, it is very hard to defend against her since Moon Glaive will bounce between units. However, she has several weakness:
1) No escape mechanism.
2) Easy to burst down.
3) Loses power in late game.

Sven










Reason : 
He was picked due to his great skill set. He received continuous buff since 6.72 and became much more stronger than previous version. He is very good in trilane with his AOE stun and Warcry. Warcry provides massive armor bonus for his team and is great in tower diving. Great Cleave is also very good against illusion and lets him farm and push faster. He deals massive damage with his ultimate even without farm. However, he doesn't scale that well with item and get outcarried late game. He is also very reliant on Black King Bar in order to take fight. Besides that, he is not a mobile carry, hence he get kited easily late game.


6.77 : AGE OF DIVERSITY (多元化时代)

Lone Druid










Reason : 
Here comes the bear. He was picked or banned in 100% of the games in G-League 2012, which showed his popularity. In laning stage, he can solo against any hero and still win the lane. Hence, this allows versatility in terms on laning. He can crush any off lane hero without need of support heroes, hence supports are free to rotate. He is also very tanky even without item with his ultimate, hence hard to be ganked. He also do not need to put himself in danger since he can always stay back and let his Spirit Bear fight. Once he get Radiance on his bear, he can split push very well. In early to mid game, his bear is very hard to focus down since it has so much HP. His bear also provides powerful lock down and pushing power, allow his team to push tower safely with bear tanking in the front line. He and his bear both move very fast with Rabid on them, hence he can chase down his target and burn them with Radiance. He is just overall very versatile and stable carry, there is no reason not to pick him.

Luna










Reason : 
She is still picked frequently, however she is challenged by several carry heroes such as Lone Druid and Anti-Mage. She often go for Tranquil Boots and Ring of Aquila for some cheap regeneration, then rush Black King Bar. After that, her team will group up and search for team fight or push down towers. This is really effective strategy and teams had won many games with her.

Anti-Mage










Reason : 
This just shows that he is very stable carry. In my opinion, he is the most stable carry hero in the game. He is still very good in doing his job. In fact, he has 64% win rate in G-League 2012 which is considered very high.

Faceless Void










Reason : 
Teams pick him mainly for his Chorosphere, as well as good late game power. He has 60% win rate in G-League 2012, which is respectable. He is stronger than ever since Rubick can't use his ultimate against him anymore. 


Sources
http://dota-academy.com/home/
http://www.dota2wiki.com/wiki/User:Reaverxai
http://www.playdota.com/

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