Arrow Shooting Tower
***
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then add 1 "Tower" monster card from your deck to your hand except "Arrow Shooting Tower".
500/1700
Iron Wall Tower
***
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then place 1 "Tower Counter" on this card (max 1). This card gains 300 DEF for each "Tower Counter" placed on this card. If a face-up defense position "Tower" monster would be destroy, you can remove 1 "Wall Counter" from this card instead.
300/1900
Freezing Tower
****
WATER/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then target 1 card on the field; return the target to the Deck.
800/2000
Flame Tower
****
FIRE/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then increase this card ATK by 500. During your Main Phase 1, you can tribute this card in face-up Defense Position to destroy 1 card your opponent controls, inflict 1000 damage to your opponent. If you do, it is the end phase of this turn. During your Standby Phase, if you control a face-up Defense Position "Tower" monster, you can add this card from your graveyard to your hand. This effect of "Flame Tower" can only be used once per turn.
2000/800
Laser Beam Tower
****
LIGHT/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then special summon 1 "Tower" monster from your deck in face-up Defense Position except "Laser Beam Tower".
1000/1600
Cannon Tower
****
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then draw 1 card.
1200/1800
Holy Tower - Heaven Judgement
****
LIGHT/Rock/Xyz
2 Level 4 Rock-Type monsters
This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can special summon 1 "Tower" monster from your hand or Graveyard, then switch the attack target to that monster. If this card in face-up Defense Position would be destroyed, you can destroy other face-up defense position "Tower" monster instead. If this card has Xyz materials, your opponent cannot Special Summon monsters. During your Standby-Phase, you must detach 1 Xyz Material from this card, then increase this card DEF by 500.
1500/2500
Tower Blocked the Way
Normal Trap
This card can only be activated in your opponent's turn, if you control a face-up Defense Position "Tower" monster, change all monster your opponent currently controls to Attack Position and negate their effect until the end of this turn. All Attack Position monsters must attack if possible during this turn.
Tower Unpassable Defense
Counter Trap
This card can only be activated if you control a face-up Defense Position "Tower" monster, negate the activation of your opponent's Spell/Trap card.
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