Friday, March 23, 2012

A MINI GUIDE TO INZEKTORS

The Cards:
I m not going to go through all the cards as it will take me quite a lot of time. So you can just google it yourself. However, I will give you an image about how this deck should be built.

The Inzektors Engine
Inzektor Hornet is the key here. You already have the set up if you manage to get Hornet into your graveyard. Why? If you haven't played or played against an Inzektor deck, then you may need to see this. If you have however, then you can stop reading.

Let's say you draw into an Inzektor Dragonfly, you can just use Dragonfly's effect to equip Hornet from the graveyard. Then send Hornet to graveyard to pop a card, likely your opponent's card. After that, trigger Dragonfly's effect to special summon Centipede. Proceed to equip Hornet from graveyard to Centipede, then send Hornet to graveyard to pop another card. Again, this will trigger Centipede's effect to search an Inzektor monster to your hand. Finally, overlay Dragonfly and Centipede to exceed summon Wind-Up Zenmaines.

Let's do the math, you have gotten net +4 with a single play(-2 for Hornet popping off 2 opponent's cards, +1 from Dragonfly and +1 from Centipede search, resulting in total +4 card advantage). Isn't that broken? However, this doesn't take into account of any resposnd from your opponent.

The New Addition
Speaking of Inzektor Gruf, the newest addition from 708-Galactic Overload, I guess not many people know its potential though. For an easy understanding, I will just show you a play which utilize Gruf well. First, make sure that you have your Gruf ready in hand or graveyard and you have a copy of Dragonfly in your hand. Summon Dragonfly, equip Gruf to Dragonfly, send Gruf to graveyard to make Dragonfly a level 5 monster, triggering Dragonfly's effect to special summon Centipede. Afterwards, use Centipede's effect to equip Gruf to himself. Again, send Gruf to graveyard to make Centipede Level 5. Get your search from Centipede and exceed into rank 5.

What I m trying to say is Gruf makes your 1st turn huge play possible without using Hornet to pop your own card. An instant rank-5 is just the icing on cake.

Off-Theme Cards
In this section, I will talk about cards that are not used in most of the meta deck but highly beneficial to Inzektors.

Foolish Burial - it is mainly use for graveyard set up. It allows you to get your Hornet or Gruf into your graveyard, then you can plus like crazy

Raigeki Break - trust me. It doesn't make any difference for you to have a Hornet in your hand or graveyard. So why not just discard it. This card is also chainable and can basically target all type of cards.

Allure of Darkness - why don't you run it if all Inzektor monsters are Dark?

Match-Up
Inzektor deck doesn't have any bad matchup. A card which is usually great against graveyard based deck, Dimensional Fissure isn't as good against Inzektor because you just simply have too many outs to it. Firstly, Hornet can be equip to an Inzektor monster from hand too. This means you can just summon any Inzektor, equip Hornet from your hand, pop that Dimensional Fissure. Not yet mention that you have multiple copies of Mystical Space Typhoon and Raigeki Break to deal with it.

However, Skill Drain may totally screw you as you are highly reliant on monsters' effect. Normally, you have will have harder time dealing with Hero Beat as they can easily side in Skill Drain against you. Sometimes, cards like Effect Veiler, Shadow-Imprisoning Mirror and Fiendish Chain can make your life hard. I am an OCG player so I won't talk about Dino Rabbit and Wind-Up match-up. Although they are strong in TCG, Inzektors is still the best deck in OCG.

Deck Example
Monster(19)
3 Card Car "D"
3 Inzektor Gulf
3 Inzektor hornet
3 Inzektor Dragonfly
3 Inzektor Centipede
1 Inzektor Giga-Mantis
3 Effect Veiler

Spell(12)
3 Pot of Duality
3 Mystical Space Typhoon
1 Allure of Drakness
1 Heavy Storm
1 Book of Moon
1 Foolish Burial
1 Monster Reborn
1 Mind Control

Trap(9)
2 Solemn Warning
2 Raigeki Break
2 Torrential Tribute
1 Solemn Judgement
1 Fiendish Chain
1 Call of the Haunted

Extra(15)
1 Wind-Up Zenmaines
1 Drum Devil Tenten Tempo
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Maestroke the Symphony Djinn
1 Verz Nightmare
1 Number 50: Black Corn
1 Number 39: Utopia
1 Inzektor Exa-Stag
1 Number 12: Crimson Shadow Armor Ninja
1 Number 61: Volcasaurus
1 Tiras, Keeper of Genesis
1 Inzektor Exa-Beetle
1 Photon Streak Bouncer









Saturday, June 4, 2011

QUICK JUNK DOPPEL

Monster(22)
2 Quick Synchron
3 Junk Synchron
1 Unknown Synchron
3 Doppel Warrior
3 Ryko LS Hunter
2 Card Trooper
2 Lonefire Blossom
1 Spore
1 Glow-Up Bulb
1 Dandylion
1 Sangan
2 Debris Dragon


Spell(12)
3 Pot of Avarice
2 Tuning
1 Scapegoat
1 Charge of the Light Brigade
1 Reinforcement of the Army
1 One For One
1 Giant Turnade
1 Monster Reborn
1 Dark Hole

Trap(6)
1 Call of the Haunted
2 Limit Reverse
1 Solemn Judgement
1 Solemn Warning
1 Torrential Tribute

Extra(15)
2 Formula Synchron
1 Armory Arm
2 T.G. Hyper Librarian
1 Drill Warrior
1 Turbo Warrior
1 Iron Chain Dragon
1 Black Rose Dragon
1 Junk Destroyer
1 Stardust Dragon
1 Scrap Dragon
1 Trishula
1 Shooting Star Dragon
1 Shooting Quasar Dragon

Friday, May 6, 2011

AN INTERESTING IDEA... PLAGUE EXCEED

MONSTER(Total: 21)

MAIN ENGINE
Quillbolt Hedgehog x3
Plaguespreader Zombie x1

MILL ENGINE
Card Trooper x2
Ryko LS hunter x3

SYNCHRON ENGINE
Junk Synchron x2
Quickdraw Synchron x2
Dopel Warrior x2

PlANT ENGINE
Lonefire Blossom x2
Dandylion x1
Grow-up Bulb x1
Spore x1
Debris Dragon x2


SPELL(9)

Pot of Avarice x1
Foolish Burial x1
Burial From Different Dimension x1
Book of Moon x1
Dark Hole x1
Monster Reborn x1
Reinforcement of the Army x1
Mst x2


Trap(10)

Call of the Haunted x1
Solemn Judgement x1
Solemn Warning x2
Dimensional Prison x2
Bottomless Trap Hole x2
Torrential Tribute x1
Mirror Force x1


Extra Deck(15)

Trishula x1
Scrap Dragon x1
Stardust Dragon x1
Blackrose Dragon x2
Drill Warrior x1
Iron Chain Dragon x1
Brionac x1
T.G. Hyper Lyberian x2
A.O.J. Castator x1
Formula Synchron x1
Gachigachi Gantetsu x3

Friday, March 18, 2011

MARCH 2011 META ANALYSIS (OCG)

Hi everyone. I have been away from this blog for several months, hence it looks so dead. You know, I am quite busy with my stuff such as school assignment, studies, outing with friends... Now, I am having my holiday so I decided to write an article about the 2011 March meta. Let us get started. I personally believe that Six Samurai will still be the top, followed by Gladiator Beast and Blackwing. I'll review them one by one.

LEGENDARY SIX SAMURAI



















The biggest hit to this deck is limiting of Gateway, hence makes them less explosive and more control oriented. The Gateway swarming strategy used to be the heart of the deck, but now this deck has turned into a more balanced version. The power of this deck is mostly due to their consistency and speed over all other deck. 3 copies of Shien Smoke Signal and 1 copy of RotA makes running low monster count (11-14) affordable without any problem. The ace of this deck named "Legendary Six Samurai Shi-En" is one of the contributor to the strength of this deck. The ability to negate opponent's spell or trap card as well as being a 2500 beater is a pure awesomeness. Once 3 Shi-En hit the field, it is game over as the opponent can do nothing against them. Musakani Magatama serves as a protective barrier to protect Six Samurai monsters from destruction effect. This deck has everything it needs to be competitive and it is. But, the budget for this deck is quite high. Hence, not affordable by the poors.


GLADIATOR BEAST



















I, myself play this deck and I think that it has the great chance to become competitive again. This deck was not hit by the ban list. In fact, the biggest hit to this deck is limiting of Book of Moon. But it does not matter as this hit other deck as well. We can see that in the past format, every decks in Japan runs 3 Book of Moon due to its versatility. Semi-limiting of Solemn Warning is another minor hit to this deck as Gladiator Beast player would like to run 3 copies of Solemn Warning. It's not a problem at all for Gladiator Beast players as 3 Forbidden Lance can be a good replacement. The worst match-up of this deck, Blackwing is hit severely by the ban list which helps this deck to compete better. Gyzarus play is still viable for this deck. Besides that, this deck is not affected by the new priority ruling at all which is a great thing to look at. Moreover, the introduction of exceed monsters also helps this deck greatly. Most of its monster are Level 4, which speed up exceed summoning. Darius play into instant Emperor Hope is pretty easy.


BLACKWING



















Blackwing was hit the hardest by the ban list. The biggest hit to this deck is obviously semi-limiting of Kalut. Kalut can be used in offensive and defensive way while being highly searchable and has good interaction with other cards in this deck. Hence losing 2 copies of Kalut makes Blackwing players cry hard. However, Vayu Turbo still managed to top in Japan. I do believe that Vayu Turbo is the new built of Blackwing. In fact, this variance is not affected by the ban list at all. Vayu Turbo uses Dark Grepher, Armageddon Knight and Card Trooper to load the graveyard and swarm the field with Armed Wing.


SAMPLE DECK

SIX SAMURAI

Monsters (14)
[2] Grandmaster of the Six Samurai
[3] Kagemusha of the Six Samurai
[3] Legendary Six Samurai - Kageki
[3] Legendary Six Samurai - Kizan
[2] Legendary Six Samurai - Mizuho
[1] Legendary Six Samurai - Shinai

Spells (15)
[1] Gateway of the Six
[3] Shien's Smoke Signal
[3] Six Samurai United
[1] Giant Trunade
[1] Monster Reborn
[2] Mystical Space Typhoon
[1] Reinforcement of the Army
[3] Upstart Goblin

Traps (11)
[2] Dimensional Prison
[2] Double-Edged Sword Technique
[1] Mirror Force
[3] Musakani Magatama
[1] Solemn Judgment
[2] Solemn Warning


GLADIATOR BEAST

Monster(14)
[2] Gladiator Beast Laquari
[2] Elemental Hero Prisma
[2] Gladiator Beast Darius
[2] Gladiator Beast Equeste
[1] Gladiator Beast Bestiari
[1] Gladiator Beast Retiari
[1] Gladiator Beast Murmillo
[1] Gladiator Beast Hoplomus
[2] Test Tiger

Spell(13)
[3] Gladiator Prooving Ground
[3] Forbidden Lance
[2] Mystical Space Typhoon
[1] Reinforcement of the Army
[1] Dark Hole
[1] Monster Reborn
[1] Book of Moon
[1] Sword of Revealing Light

Trap(13)
[2] Solemn Warning
[2] Bottomless Trap Hole
[2] Dimensional Prison
[2] Compulsory Evaculation Device
[2] Gladiator Beast War Chariot
[1] Solemn Judgement
[1] Torrential Tribute
[1] Mirror Force


GRAVEYARD BLACK WING

Monster(18)
[1] Dark Armed Dragon
[1] Blackwing - Zephyros the Elite
[3] Blackwing - Sirocco the Dawn
[3] Blackwing - Vayu the Emblem of Honor
[1] Blackwing - Gale the Whirlwind
[2] Dark Grepher
[3] Armageddon Knight
[2] Card Trooper
[1] Necro Gardna
[1] Plaguespreader Zombie

Spell(11)
[3] Pot of Duality
[2] Mystical Space Typhoon
[1] Allure of Darkness
[1] Book of Moon
[1] Monster Reborn
[1] Dark hole
[1] Burial from Different Dimension
[1] Reinforcement of the Army

Trap(11)
[2] Bottomless Trap Hole
[2] Solemn Warning
[2] Dimensional Prison
[2] Icarus Attack
[1] Mirror Force
[1] Torrential Tribute
[1] Solemn Judgement

Monday, November 15, 2010

DOTA HERO IN YUGIOH, CARD IDEAS (SCOURGE)

Scourge Hero - the Creep
Level 1 *
DARK/Zombie/Normal Monster
An creature that works for the undeed kingdom. He might not be strong alone, but large number of this creature are quite scary opponents.
Atk 800/Def 0

Scourge Hero - Dazzle the Shadow Priest
Level 1 *
DARK/Spellcaster/Effect
If you have "Scourge Hero - the Creep" in your graveyard, during your main phase,you can select 1 "Scourge Hero" monster or 1 "Lich King - Frozen Lord of the Undead" you control. You can have this card in your graveyard treated as an equip spell card and equip to that monster. This effect and only be activated once per turn. The equiped monster gains 800 ATK.
Atk 0/Def 0

Scourge Hero - Vol`Jin the Witch Doctor
Level 2 **
DARK/Spellcaster/Tuner/Effect
This card can't be used as synchro material during the turn it's special summoned. If you have "Scourge Hero - the Creep" in your graveyard, you can remove from play this card in your graveyard to have 1 face-up "Scourge Hero" monster treated as tuner until the end phase of this turn.
Atk 0/Def 0

Scourge Hero - Rotund`jere the Necrolyte
Level 3 ***
DARK/Spellcaster/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can remove from play this card in your graveyard to negate 1 attack this turn from a monster your opponent controls.
Atk 900/Def 1300

Scourge Hero - Akasha the Queen of Pain
Level 3 ***
DARK/Fiend/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can discard this card to add 1 "Scourge Hero" from your deck to your hand.
Atk 1100/Def 0

Scourge Hero - King Leoric the Skeleton King
Level 4 ****
DARK/Zombie/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can remove this card in your graveyard from play to special summon 1 "Scourge Hero" monster from your graveyard. Only 1 "Scourge Hero - King Leoric the Skeleton King" can be activated each turn.
Atk 1500/Def 1200

Scourge Hero - Terrorblade the Soul Keeper
Level 4 ****
Dark/Warrior/Effect
Once per turn, you can send 1 "Scourge Hero" monster from your deck to your graveyard. You can remove this card in your graveyard from play to send 1 removed from play "Scourge Hero" monster to your graveyard. This effect can only be activated once per duel.
Atk 1600/Def 1200

Scourge Hero - N`aix the Lifestealer
Level 4 ****
DARK/Zombie/Effect
When this card is summoned, destroy 1 spell or trap card on the field to gain 1000 LP. During your end phase, destroy this face-up card. During either player main phase, you can have this card's name in your grave treated as "Scourge Hero - the Creep". If you do, remove this card in your graveyard from play during the end phase.
Atk 1900/Def 1000

Scourge Hero - Nessaj the Chaos Knight
Level 4 ****
DARK/Warrior/Effect
This card can't be normal summoned or set. If you have "Scourge Hero - the Creep" in your graveyard, you can special summon this card from your hand.
Atk 2100/Def 0

Scourge Hero - Lucifer The Doom Bringer
Level 5 *****
If you have "Scourge Hero - the Creep" in your graveyard, you can remove this card in your graveyard from play to select 1 face-up Effect Monster your opponent controls. Decrease the ATK of that monster by 800 and negate the effect(s) of that monster until the End Phase.
Atk 1200/Def 1500

Scourge Hero - Abaddon the Lord of Avernus
Level 6 ******
When this card is summoned, place number of "Aphotic Shield" counter on this card equal to the number of "Scourge Hero - the Creep" in your graveyard. You can remove 1 "Aphotic Shield" counter from this card to activate the following effect:
i) If this card would be destroyed, it's not.
ii) Destroy 1 face-up card your opponent controls
Atk 2400/Def 1200

Scourge Hero - Kel`Thuzad the Lich
Level 8 ********
This card can't be normal summoned or set. You can only special summon this card from your hand by Tributing 1 face-up "Scourge Hero" monster you control. When this card is special summoned, you can destroy any number of cards your opponent controls equal to the number of "Scourge Hero - the Creep" in your graveyard. This card's original ATK and DEF equal to number of "Scourge Hero - the Creep" in your graveyard x 1000. Once per turn, if this card would be destroyed by card's effect, you can remove 1 "Scourge Hero - the Creep" in your graveyard instead.
Atk ?/Def ?

Card for the Scourge
Normal Spell Card
You can only activate this card if you have "Scourge Hero - the Creep" in your graveyard. Discard 1 "Scourge Hero" monster to draw 2 cards.

Monster(27)
Scourge Hero - the Creep x3
Scourge Hero - Dazzle the Shadow Priest x1
Scourge Hero - Vol`Jin the Witch Doctor x1
Scourge Hero - Rotund`jere the Necrolyte x3
Scourge Hero - Akasha the Queen of Pain x3
Scourge Hero - King Leoric the Skeleton King x3
Scourge Hero - Terrorblade the Soul Keeper x3
Scourge Hero - N`aix the Lifestealer x1
Scourge Hero - Nessaj the Chaos Knight x3
Scourge Hero - Abaddon the Lord of Avernus x3
Scourge Hero - Kel`Thuzad the Lich x2

Spell(13)
Foolish Burial x2
Mystical Space Typhoon x2
Book of Moon x2
Dark Hole x1
Monster Reborn x1
Card for the Scourge x3
Burial from Different Dimension x1
Reinforcement of the Army x1

Saturday, November 6, 2010

Sunday, October 17, 2010

ELEMENTAL HERO - DECK REVIEW

Monster(17)
Elemental Hero Neos Alius x3
Elemental Hero Stratos x1
Elemental Hero Ocean x2
Elemental Hero Bubbleman x2
Elemental Hero Wildheart x1
Snowman Eater x2
Debris Dragon x2
King of Swamp x3
Treeborn Frog x1

Spell(17)
Miracle Fusion x2
Polymerization x3
Fusion Recovery x2
E – Emergency Call x3
Book of Moon x2
Monster Reborn x1
Mystical Space Typhoon x2
Reinforcement of the Army x1
Dark Hole x1

Trap(7)
Paradox Fusion x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Solemn Warning x2

Extra Deck(15)
Elemental Hero Absolute Zero x3
Elemental Hero the Shining x3
Elemental Hero Gaia x1
Elemental Hero the Great Tornado x1
Elemental Hero Mudballman x1
Elemental Hero Terra Firma x1
Elemental Hero Wildedge x1
Black Rose Dragon x2
Stardust Dragon x1
Scrap Dragon x1

This is the build that topped SCJ, and I've modified it to reduce the chance of drawing dead. This deck main focus is to fusion summon Elemental Hero Absolute Zero as fast as possible to set up the combo for Paradox Fusion. This deck can generate advantage with Elemental Hero Stratos and regain advantage with Elemental Hero Bubbleman.