Saturday, July 31, 2010

MORPHTRONIC

Monster(18)
Morphtronic Boomboxen x2
Morphtronic Cameran x2
Morphtronic Celfon x3
Morphtronic Radion x3
Morphtronic Remoten x2
Morphtronic Scopen x3
Morphtronic Slingen x3
Gadget Arms x2

Spell(11)
Pot of Duelity x3
Morphtronic Accelerator x3
Heavy Storm x1
Mystical Space Typhoon x1
Junk Box x2
One for One x1

Trap(11)
Dust Tornado x2
Bottomless Trap Hole x2
Morphtronic Forcefield x2
Morphtronic Bind x1
Solemn Judgement x1
Mirror Force x1
Torrential Tribute x1
Royal Oppression x1

Friday, July 23, 2010

NEW CARD IDEA

I've posted this in Pojo Creat a Card Forum. This is my first archtype ever. My main is to creat an anti-meta archtype which can fight hand to hand with those Tier 1 deck. They focus on anti-special summon, destroying special summoned monster, negating card's effect.

Monster
White Knight - the Protector
LIGHT/Level 1/Warrior/Effect:
When a face-up "White Knight" monster you control is attacked, you can send this card from your hand to your graveyard to negate the attack.
Atk 0/Def 0

White Knight - the Guardian
LIGHT/Level 1/Warrior/Tuner/Effect:
Up to once per turn, this card can't be destroy by battle. Once per turn, you can reveal any number of "White Knight" monster(s) in your hand to increase the level of this card by one for each card revealed. This card cannot be used as a synchro material monster, except for the synchro summon of a "White Knight" synchro monster. The other synchro material monster(s) must be "White Knight" monster(s).
Atk 0/Def 0

White Knight - the Ranger
LIGHT/Level 2/Warrior/Effect:
When you control face-up "White Knight" mosnter(s), you can remove from play this card in your graveyard to negate a special summon of a monster and/or the effect of a card that special summons a monster and destroy it.
Atk 800/Def 700

White Knight - the Defender
LIGHT/Level 3/Warrior/Effect:
When this card is normal or flip summoned, it is changed to defense position. Your opponent can only activate a spell and trap card per turn.
Atk 0/Def 2200

White Knight - the Mage
LIGHT/Level 3/Spellcaster/Tuner/Effect:
Once per turn, you can change this card in attack position to defense position to change the battle position of 1 monster your opponent controls. If this card is used as a Synchro Material Monster for the synchro summon of a "White Knight" synchro monster and sent to the Graveyard, you can remove from play up to 2 cards in your opponent graveyard.
Atk 1300/Def 400

White Knight - the Sorcerer
LIGHT/Level 4/Spellcaster/Effect:
When this card is normal summoned, add 1 "White Knight" spell card from your deck to your hand. You can't activate that spell card this turn. If this card leaves the field, remove it from play.
Atk 1700/Def 0

White Knight - the Twin Sword Blader
LIGHT/Level 4/Warrior/Effect:
You can return 1 face-up "White Knight" mosnter other than "White Knight - the Twin Sword Blader" to special summon this card from your hand. If this card is special summoned by this way, destory 1 monster on the field that was special summoned.
Atk 1800/Def 1000

White Knight - the Paladin
LIGHT/Level 4/Warrior/Effect:
When this card destroys an opponent's monster by battle and sends it to the graveyard, your opponent cannot special summon any monster next turn.
Atk 1900/Def 1200

White Knight - the Crusader
LIGHT/Level 5/Warrior/Effect:
IF you control face-up "White Knight" monster(s), you can normal summon this card without tributing. Your opponent cannot add any card to thier hand except by drawing them in thier draw phase.
Atk 2200/Def 1800


Synchros
White Knight - the Shield Master
LIGHT/Level 5/Warrior/Synchro/Effect:
1 "White Knight" tuner + 1 or more "White Knight" non-tuners
When this card is synchro summoned, destroy all monster(s) that were special summoned other than this card. You can discard 1 card to negate a special summon of a monster and/or the effect of a card that special summons a monster and destroy it.
Atk 0/Def 3000

White Knight - the Holy General
LIGHT/Level 6/Warrior/Synchro/Effect:
1 "White Knight" tuner + 1 or more "White Knight" non-tuners
When this card is targeted by effect of a spell or trap card, you can discard 1 card to negate the activation of that card and destroy it. When this card attacks your opponent's synchro monster, after damage calculation you can distroy your opponent's synchro monster.
Atk 2400/Def 2000

White Knight - the Spear Master
LIGHT/Level 7/Warrior/Synchro/Effect:
1 "White Knight" tuner + 1 or more "White Knight" non-tuners
Once per turn, you can tribute 1 "White Knight" monster destroy 1 card your opponent controls.
Atk 2500/Def 1500

White Knight - the Sword Master
LIGHT/Level 8/Warrior/Synchro/Effect:
When this card is synchro summoned, place 1 "White Knight Counter"(Max 1) on this card. This card gains 1000 Atk for each "White Knight Counter" placed on it. You can remove 1 "White Knight Counter " to negate the activation of spell and trap cards of your opponent and destroy it. When this card is destroyed and sent from the field to the graveyard, add 1 "White Knight" card from your deck or your graveyard to your hand.
Atk 1800/Def 2000

Spell Card
White Knight Draw
Normal Spell Card
You can only activate this card when you control face-up "White Knight" monster. Discard 1 "White Knight" monster to draw 2 cards. You can only activate 1 "White Knight Draw" per turn.

Trap
White Knight Seal
Continuous Trap Card
The effects of all face-up effect monsters your opponent control are negated if you control face-up "White Knight" monster(s). IF you do not control face-up "White Knight" monster during your standby phase, pay 1000 life points or destroy this card.

White Knight Barrier
Counter Trap Card
You can only activate this card if you control face-up "White Knight" monster(s), negate the activation of spell and trap and destroy it.

Decklist
Monster(19)
White Knight - the Protector x2
White Knight - the Guardian x3
White Knight - the Ranger x2
White Knight - the Defender x1
White Knight - the Sorcerer x1
White Knight - the Mage x1
White Knight - the Twin Sword Blader x3
White Knight - the Paladin x3
White Knight - the Crusader x1
Honest x2

Spell(8)
White Knight Draw x3
Heavy Storm x1
Mystical Space Typhoon x1
Book of Moon x2
Reinforcement of the Army x1

Trap(13)
White Knight Seal x2
White Knight Barrier x2
Bottomless Trap Hole x2
Dust Tornado x2
Call of the Haunted x1
Solemn Judgement x1
Torrential Tribute x1
Mirror Force x1
Starlight Road x1

Extra Deck(15)
White Knight - the Shield Master x3
White Knight - the Holy General x3
White Knight - the Spear Master x2
White Knight - the Sword Master x2
A.O.J. Castator x1
Goyo Guardian x1
Brionic, the Dragon of the Ice Barrier x1
Blackrose Dragon x1
Stardust Dragon x1

Friday, July 9, 2010

IF DESTINY DRAW TO 2

It's highly possible that D-Draw may move up to 2 the format. If this happens, Absolute Zero will be given life again. Deck list below is not legal this format, just an assumption that D-Draw at 2.

Monster(19)
Dark Armed Dragon x1
Gorz the Emissary of Darkness x1
Tragodia x1
Elemental Hero Stratos x1
Elemental Hero Ocean x2
Destiny Hero Diamond Dude x2
Destiny Hero Malicious x2
Destiny Hero Fear Monger x1
Destiny Hero Defender x1
Spine Gillman x1
Deep Sea Diva x3
Sangan x1
Plaguespreader Zombie x1
Treeborn Frog x1

Spell(14)
Allure of Darkness x1
Destiny Draw x2
Reinforcement of the Army x1
Future Fusion x1
Heavy Storm x1
Mystical Space Typhoon x1
Brain Control x1
Mind Control x1
Miracle Fusion x3
Book of Moon x2

Trap(7)
Bottomless Trap Hole x2
Dust Tornado x2
Mirror Force x1
Solemn Judgement x1
Torrential Tribute x1

Extra Deck(15)
Elemental Hero Absolute Zero x3
Elemental Hero Great Tornado x1
A.O.J. Castator x2
Dewloren, Tiger King of the Ice Barrier x1
Goyo Guardian x1
Brionic, Dragon of the Ice Barrier x1
Blackrose Dragon x1
Stardust Dragon x2
Red Dragon Archfiend x2
Mist Wurm x1