Monday, January 27, 2014

TOWER DEFENSE

Arrow Shooting Tower
***
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then add 1 "Tower" monster card from your deck to your hand except "Arrow Shooting Tower".
500/1700

Iron Wall Tower
***
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then place 1 "Tower Counter" on this card (max 1). This card gains 300 DEF for each "Tower Counter" placed on this card. If a face-up defense position "Tower" monster would be destroy, you can remove 1 "Wall Counter" from this card instead.
300/1900

Freezing Tower
****
WATER/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then target 1 card on the field; return the target to the Deck.
800/2000

Flame Tower
****
FIRE/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then increase this card ATK by 500. During your Main Phase 1, you can tribute this card in face-up Defense Position to destroy 1 card your opponent controls, inflict 1000 damage to your opponent. If you do, it is the end phase of this turn. During your Standby Phase, if you control a face-up Defense Position "Tower" monster, you can add this card from your graveyard to your hand. This effect of "Flame Tower" can only be used once per turn.
2000/800

Laser Beam Tower
****
LIGHT/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then special summon 1 "Tower" monster from your deck in face-up Defense Position except "Laser Beam Tower".
1000/1600

Cannon Tower
****
EARTH/Rock/Effect
This card is change to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can negate the attack, then draw 1 card.
1200/1800

Holy Tower - Heaven Judgement
****
LIGHT/Rock/Xyz
2 Level 4 Rock-Type monsters
This card can attack while it is in Defense Position. If you control this card in face-up Defense Position, all Spell and Trap cards you control cannot be destroyed by your opponent card's effect. Once per turn, if this card in face-up Defense Position is attacked by an opponent's monster, you can special summon 1 "Tower" monster from your hand or Graveyard, then switch the attack target to that monster. If this card in face-up Defense Position would be destroyed, you can destroy other face-up defense position "Tower" monster instead. If this card has Xyz materials, your opponent cannot Special Summon monsters. During your Standby-Phase, you must detach 1 Xyz Material from this card, then increase this card DEF by 500.
1500/2500

Tower Blocked the Way
Normal Trap
This card can only be activated in your opponent's turn, if you control a face-up Defense Position "Tower" monster, change all monster your opponent currently controls to Attack Position and negate their effect until the end of this turn. All Attack Position monsters must attack if possible during this turn.

Tower Unpassable Defense
Counter Trap
This card can only be activated if you control a face-up Defense Position "Tower" monster, negate the activation of your opponent's Spell/Trap card.


Saturday, January 18, 2014

NEW CARD IDEA BASED ON FLIP EFFECT

MAIN MONSTER

Masked Beast - Balrog Dog
**
DARK/Beast/Effect
FLIP: Destroy 1 card on the field. When this card is flipped face-up, destroyed it during the end phase of that turn.
1000/500

Masked Beast - Spirit Cat
**
DARK/Beast/Effect
FLIP: Select up to 2 cards on the field except this card, return the selected cards to the hand. When this card is flipped face-up, destroyed it during the end phase of that turn.
500/1000

Masked Beast - Dark Falcon
**
DARK/Winged-Beast/Effect
FLIP: Select 1 "Masked Beast" monster and special summon it to your field in face-down defense position except "Masked Beast - Dark Falcon". When this card is flipped face-up, destroyed it during the end phase of that turn.
0/1500

Masked Beast - Battle Ox
***
EARTH/Beast/Effect
FLIP: Draw 1 card. This card cannot be destroyed by battle. This card cannot attack your opponent directly. During your end phase, destroy this card if it is face-up on your field.
1500/500

Masked Beast - Baphomet
***
DARK/Beast/Effect
FLIP: Select 1 "Masked Beast" monster you control, change the level of all "Masked Beast" monsters you currently control to the level of selected monster. This card cannot be destroyed by battle. This card cannot attack your opponent directly. During your end phase, destroy this card if it is face-up on your field.
1300/700

Masked Beast - Underworld Serpent
***
DARK/Reptile/Effect
Flip: Special summon 2 "Masked Beast" monsters with the same level in your graveyard. Immediately after this effect resolves, xyz summon a "Masked Beast" xyz monster using those 2 monsters only. This card cannot be destroyed by battle. This card cannot attack your opponent directly. During your end phase, destroy this card if it is face-up on your field.
1100/900

Masked Beast - Ghost Fire Fox
**
DARK/Beast/Effect
During your main phase, you can send this card from your hand to your graveyard. If you do, up to twice per turn, you can change a face-down monster you control into face-up attack position. You can only activate the effect of "Masked Beast - Ghost Fire Fox" per turn.
750/750


BOSS MONSTER

Masked Beast King - Doom Unicorn
**
DARK/Beast/Xyz
2 x level 2 "Masked Beast" monsters
If you control face-down defense position monster, this card cannot be selected as an attack target and cannot be destroyed by card effects. This card gains 200 ATK for each face-down monster you control. Once per turn, you can detach 1 xyz material from this card, special summon 1 "Masked Beast" monster from your graveyard in face-down defense position. Each time a "Masked Beast" monster is flipped face-up, inflict 800 damage to your opponent.
1400/600

Masked Beast King - Shadow Lion
***
DARK/Beast/Xyz
2 x level 3 "Masked Beast" monsters
If you control face-down defense position monster, this card cannot be selected as attack target and cannot be destroyed by card effects. Once during either player's turn, you can detach 1 xyz material from this card to activates one of these effects:
- select 1 face-up monster and change it to face-down defense position.
- select 1 face-down monster and change it to face-up attack position.
Each time a "Masked Beast" monster is flipped face-up, inflict 800 damage to your opponent. During your end-phase, you can attach 1 "Masked Beast" monster to this card as xyz material, then draw 1 card. This effect can only be activated once per turn.
2000/1000


SPELL

Masked Beast Call
Normal Spell
Add 1 "Masked Beast" monster from your deck to your hand, if you do, you cannot normal summon or special summon monsters in face-up position until the end of this turn. You can only activate 1 "Masked Beast Reinforcement" per turn.

Masked Beast Draw
Quick-Play Spell
Activate this card only if you control a face-down monster or a "Masked Beast" monster (at least 1). Draw 2 cards, then send 1 "Masked Beast" card to your graveyard, and if you do not, skip your next 2 draw phases. You can only activate 1 "Masked Beast Draw" per turn.


TRAP

Masked Beast Mirror
Normal Trap
Special summon 1 level 3 or lower "Masked Beast" monster from your graveyard in face-down defense position. Immediately after this effect resolves, change it to face-up attack position. You can only activate 1 "Masked Beast Mirror" per turn.