Monday, November 15, 2010

DOTA HERO IN YUGIOH, CARD IDEAS (SCOURGE)

Scourge Hero - the Creep
Level 1 *
DARK/Zombie/Normal Monster
An creature that works for the undeed kingdom. He might not be strong alone, but large number of this creature are quite scary opponents.
Atk 800/Def 0

Scourge Hero - Dazzle the Shadow Priest
Level 1 *
DARK/Spellcaster/Effect
If you have "Scourge Hero - the Creep" in your graveyard, during your main phase,you can select 1 "Scourge Hero" monster or 1 "Lich King - Frozen Lord of the Undead" you control. You can have this card in your graveyard treated as an equip spell card and equip to that monster. This effect and only be activated once per turn. The equiped monster gains 800 ATK.
Atk 0/Def 0

Scourge Hero - Vol`Jin the Witch Doctor
Level 2 **
DARK/Spellcaster/Tuner/Effect
This card can't be used as synchro material during the turn it's special summoned. If you have "Scourge Hero - the Creep" in your graveyard, you can remove from play this card in your graveyard to have 1 face-up "Scourge Hero" monster treated as tuner until the end phase of this turn.
Atk 0/Def 0

Scourge Hero - Rotund`jere the Necrolyte
Level 3 ***
DARK/Spellcaster/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can remove from play this card in your graveyard to negate 1 attack this turn from a monster your opponent controls.
Atk 900/Def 1300

Scourge Hero - Akasha the Queen of Pain
Level 3 ***
DARK/Fiend/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can discard this card to add 1 "Scourge Hero" from your deck to your hand.
Atk 1100/Def 0

Scourge Hero - King Leoric the Skeleton King
Level 4 ****
DARK/Zombie/Effect
If you have "Scourge Hero - the Creep" in your graveyard, you can remove this card in your graveyard from play to special summon 1 "Scourge Hero" monster from your graveyard. Only 1 "Scourge Hero - King Leoric the Skeleton King" can be activated each turn.
Atk 1500/Def 1200

Scourge Hero - Terrorblade the Soul Keeper
Level 4 ****
Dark/Warrior/Effect
Once per turn, you can send 1 "Scourge Hero" monster from your deck to your graveyard. You can remove this card in your graveyard from play to send 1 removed from play "Scourge Hero" monster to your graveyard. This effect can only be activated once per duel.
Atk 1600/Def 1200

Scourge Hero - N`aix the Lifestealer
Level 4 ****
DARK/Zombie/Effect
When this card is summoned, destroy 1 spell or trap card on the field to gain 1000 LP. During your end phase, destroy this face-up card. During either player main phase, you can have this card's name in your grave treated as "Scourge Hero - the Creep". If you do, remove this card in your graveyard from play during the end phase.
Atk 1900/Def 1000

Scourge Hero - Nessaj the Chaos Knight
Level 4 ****
DARK/Warrior/Effect
This card can't be normal summoned or set. If you have "Scourge Hero - the Creep" in your graveyard, you can special summon this card from your hand.
Atk 2100/Def 0

Scourge Hero - Lucifer The Doom Bringer
Level 5 *****
If you have "Scourge Hero - the Creep" in your graveyard, you can remove this card in your graveyard from play to select 1 face-up Effect Monster your opponent controls. Decrease the ATK of that monster by 800 and negate the effect(s) of that monster until the End Phase.
Atk 1200/Def 1500

Scourge Hero - Abaddon the Lord of Avernus
Level 6 ******
When this card is summoned, place number of "Aphotic Shield" counter on this card equal to the number of "Scourge Hero - the Creep" in your graveyard. You can remove 1 "Aphotic Shield" counter from this card to activate the following effect:
i) If this card would be destroyed, it's not.
ii) Destroy 1 face-up card your opponent controls
Atk 2400/Def 1200

Scourge Hero - Kel`Thuzad the Lich
Level 8 ********
This card can't be normal summoned or set. You can only special summon this card from your hand by Tributing 1 face-up "Scourge Hero" monster you control. When this card is special summoned, you can destroy any number of cards your opponent controls equal to the number of "Scourge Hero - the Creep" in your graveyard. This card's original ATK and DEF equal to number of "Scourge Hero - the Creep" in your graveyard x 1000. Once per turn, if this card would be destroyed by card's effect, you can remove 1 "Scourge Hero - the Creep" in your graveyard instead.
Atk ?/Def ?

Card for the Scourge
Normal Spell Card
You can only activate this card if you have "Scourge Hero - the Creep" in your graveyard. Discard 1 "Scourge Hero" monster to draw 2 cards.

Monster(27)
Scourge Hero - the Creep x3
Scourge Hero - Dazzle the Shadow Priest x1
Scourge Hero - Vol`Jin the Witch Doctor x1
Scourge Hero - Rotund`jere the Necrolyte x3
Scourge Hero - Akasha the Queen of Pain x3
Scourge Hero - King Leoric the Skeleton King x3
Scourge Hero - Terrorblade the Soul Keeper x3
Scourge Hero - N`aix the Lifestealer x1
Scourge Hero - Nessaj the Chaos Knight x3
Scourge Hero - Abaddon the Lord of Avernus x3
Scourge Hero - Kel`Thuzad the Lich x2

Spell(13)
Foolish Burial x2
Mystical Space Typhoon x2
Book of Moon x2
Dark Hole x1
Monster Reborn x1
Card for the Scourge x3
Burial from Different Dimension x1
Reinforcement of the Army x1

Saturday, November 6, 2010

Sunday, October 17, 2010

ELEMENTAL HERO - DECK REVIEW

Monster(17)
Elemental Hero Neos Alius x3
Elemental Hero Stratos x1
Elemental Hero Ocean x2
Elemental Hero Bubbleman x2
Elemental Hero Wildheart x1
Snowman Eater x2
Debris Dragon x2
King of Swamp x3
Treeborn Frog x1

Spell(17)
Miracle Fusion x2
Polymerization x3
Fusion Recovery x2
E – Emergency Call x3
Book of Moon x2
Monster Reborn x1
Mystical Space Typhoon x2
Reinforcement of the Army x1
Dark Hole x1

Trap(7)
Paradox Fusion x2
Solemn Judgment x1
Mirror Force x1
Torrential Tribute x1
Solemn Warning x2

Extra Deck(15)
Elemental Hero Absolute Zero x3
Elemental Hero the Shining x3
Elemental Hero Gaia x1
Elemental Hero the Great Tornado x1
Elemental Hero Mudballman x1
Elemental Hero Terra Firma x1
Elemental Hero Wildedge x1
Black Rose Dragon x2
Stardust Dragon x1
Scrap Dragon x1

This is the build that topped SCJ, and I've modified it to reduce the chance of drawing dead. This deck main focus is to fusion summon Elemental Hero Absolute Zero as fast as possible to set up the combo for Paradox Fusion. This deck can generate advantage with Elemental Hero Stratos and regain advantage with Elemental Hero Bubbleman.

Tuesday, October 12, 2010

INFERNITY

Monster(14)
3 Infernity Archfiend
3 Infernity Necromancer
2 Infernity Mirage
2 Infernity Avenger
1 Stygian Street Patrol
1 Dark Grepher
1 Armageddon Knight
1 Plaguespreader Zombie

Spells(12)
2 Book of Moon
2 Mystical Space Typhoon
1 Monster Reborn
1 Giant Trunade
1 One for One
1 Infernity Launcher
1 Reinforcement of the Army
1 Foolish Burial
2 Pot of Duality

Traps(14)
3 Infernity Inferno
3 Infernity Barrier
1 Solemn Judgment
2 Solemn Warning
1 Mirror Force
1 Call of the Haunted
1 Torrential Tribute
1 Trap Stun
1 Dust Tornado

Friday, September 10, 2010

QUICKDRAW PLANT - WITH SOME CHANGES MADE

Monsters(21)
3x Ryko, Lightsworn Hunter
2x Caius the Shadow Monarch
1x Super-Nimble Mega Hamster
3x Debris Dragon
2x Quickdraw Synchron
2x Lonefire Blossom
2x Dandylion
1x Tytannial, Princess of Camellias
1x Light and Darkness Dragon
1x Sangan
1x Card Trooper
1x Spore
1x Glow-Up Bulb

Spells(10)
2x Pot of Avarice
2x Book of Moon
2x Mystical Space Typhoon
1x Foolish Burial
1x Dark Hole
1x Monster Reborn
1x Cold Wave

Traps(9)
2x Bottomless Trap Hole
2x Dust Tornado
2x Solemn Warning
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute

Tuesday, September 7, 2010

GLADIATOR BEAST - SEPT 2010

GLADIATOR BEAST

-Monsters- 16
2 Elemental Hero Prisma
3 Test Tiger
2 Gladiator Beast Darius
2 Gladiator Beast Equeste
1 Gladiator Beast Hoplomus
2 Gladiator Beast Laquari
1 Gladiator Beast Murmillo
1 Gladiator Beast Bestiari
1 Gladiator Beast Secutor
1 Gladiator Beast Retiari

-Spells- 12
3 Gladiator Proving Ground
1 Reinforcement of the Army
3 Book of Moon
1 Dark Hole
1 Monster Reborn
2 Mystical Space Typhoon
1 Cold Wave

-Traps- 12
1 Solemn Judgment
2 Gladiator Beast War Chariot
2 Bottomless Trap Hole
1 Mirror Force
2 Dimensional Prison
2 Dust Tornado
2 Solemn Warning

-Extra Deck- 6
3 Gladiator Beast Gyzarus
3 Gladiator Beast Heraklinos

Thursday, September 2, 2010

SCRAP MINI GUIDE

Wow, I'm very free now... So, I'll write something more informative( because I'm too free ). OK, lets get started.

Introduction:
OK, I'll start with the main idea of this archetype. Most of the "Scrap" cards have recycling ability and interact with each other, creating high consistency and can maintain advantage quite well. Most of the "Scrap" need you to destroy card on your field to work, or will trigger their effect when destroyed. They have their own tuner and synchro monsters which further improve their versatility and consistency.

Now, lets do some review on "Scrap" cards... I'm not going to review all of them, but I'll show you the useful one...

Monster

SCRAP BEAST
Erm... not a bad card. It has pretty solid 1600 ATK and recycling ability just like other scrap card. It works with SCRAPSTORM too. However, what makes it shine is that it's a tuner it can comboes with SCRAP CHIMERA. Run 3.

SCRAP CHIMERA
Probably the best "SCRAP" card, or one of the best. It's a +1 upon summon, a theme JUNK SYNCHRON which can turn into an instant SCRAP DRAGON. The draw back of only being able to synchro summon "Scrap" synchro monster make it balanced. Run 3.

SCRAP GLOBIN
A great stall card. It's not destroyed by battle. If it is attacked, at the end of battle phase he'll destroy himself and recycle other "Scrap" monster to your hand. Being a tuner only makes it better. Run 3.

SCRAP GOLEM
A mini boss monster for Scrap archetype. He has downside as a 1 tribute monster. However, I'll still say it's a great card. With this goy, you can do lot's of thing. Synchro, maintain field presence, or provide card to be destroyed by other scrap cards... It's 2300 body wins battle by it's own. Run 2 or 3. 2 is better for me as 3 will often be dead draw.

SCRAP SEARCHER
It's states is terrible. But what really make this card good is it effect. Whenever "Scrap" monster you control is destroyed, it is special summoned from your graveyard and destroy all non-"Scrap" monster you control. It often protect you from taking direct ATK, and the sametime maintain your field presence. Or acts as tribute folder to summon SCRAP GOLEM. It makes an amazing combo with SCRAP GOlEM. Use GOLEM's effect to summon this card to your opponent's field to destroy all non-"Scrap" monster they control. This will wipe their monster out... Run 1.

SPELL

SCRAPSTORM
One of the card that contributes to Scrap's competivity. You can do lot's of thing with this card. This card is a -1 by itself, but because of recycling ability of "Scrap" cards, it normally becomes 1 for 1... At the same time, this card can trick your opponent. As example, when your opponent try to use his BOTTOMLESS TRAP HOLE on your SCRAP BEAST, you chain this card. Your opponent just wasted his card while you lost nothing. Run 3.

SCRAPYARD
A themed RoTA for Scrap, but can only search tuner... still not a bad card, Run 1 or 2.

TRAP
This archetype still doesn't get any good trap support, hence you can just use some generic staples.

SUPPORT

GRAVEKEEPER'S SPY
Since Scrap's card pool doesn't large enough and not all of them worth running, hence this card becomes a great choice to full the space. It can maintain your field presence for GOLEM'S tribute folder. Moreover, it can act as synchro material for ARCANITE MAGICIAN. Run 3, as it only works great in multiple.

GRAVEKEEPER'S DESCENDANT
Oh, I've to remind you, it can be bought out by GRAVEKEEPER'S SPY. This is already a reason to run him. And it's destruction effect is an addition. Run 1.

SYNCHRO

SCRAP DRAGON
One of the best synchro monster in the game. 2800 body with a destruction effect which fits perfectly into SCRAP deck. Boss monster that should be run in 3 copies.

SCRAP TWIN DRAGON
Harder to summon. However, since CHIMERA only used to synchro summon "SCRAP" synchro monster. You should pick this card up.

SCRAP ARCHFIEND
2 reasons to run this card. 1stly, it's a 2700 beat stick. 2ndly, he belongs to "SCRAP" family... Run 3

Now, let's come to deck building section...

Monster(17)
Scrap Beast x3
Scrap Chimera x3
Scrap Globin x3
Scrap Golem x2
Scrap Searcher x1
Gravekeeper's Spy x3
Gravekeeper's Descendant x1
Battle Fader x1

Spell(15)
Pot of Duality x2
Book of Moon x2
Scrapyard x2
Scrapstorm x3
Mystical Space Typhoon x2
Dark Hole x1
Monster Reborn x1
Cold Wave x1
Mind Control x1

Trap(9)
Dust Tornado x2
Solemn Warning x2
Bottomless Trap Hole x2
Mirror Force x1
Torrential Tribute x1
Solemn Judgement x1

Extra Deck(15)
AOJ Castator x1
Brionic, the Dragon of the Ice Barrier x1
Blackrose Dragon x1
Arcanite Magician x1
Scrap Archfiend x3
Stardust Dragon x2
Scrap Dragon x2
Colossal Fighter x1
Red Dragon Archfiend x1
Scrap Twin Dragon x2