Friday, March 12, 2010

INFERNITY ARCHFIEND




















DARK /Fiend /Effect /level 4 /ATK1800 /DEF1200 /
When you have no cards in your hand and draw this card, you can reveal it to special summon it. When this card is special summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your deck to your hand.


Rating: 5/5
This card is the best Infernity card ever created. It has simple effect and 1800 atk which is respectable. It acts as a searcher, beatstick, and combo enabler. Without this card Infernities are nothing, with this Infernities are beasts. This card is the "Infernity" monster with highest ATK besides Infernity Destroyer and Infernity Doom Dragon. However only a few people run Destroyer. Doom Dragon is a synchro so you can't add him in your deck. This card may worth RM170(almost equal to US Dollar 55) in Malaysia. This is the main reason why I don't want to build Infernity deck. For those who still don't understand how Infernity OTK works, I'll explain now.

Condition: having atleast 1 Infernity Archfiend, 1 Infernity tuner( Beetle or Revenger), and 1 Infernity Necromancer in graveyard.

Hand needed: One-for-One, Infernity Mirage, Infernity Necromancer, Infernity Gun, Infernity Archfiend(drawing him when handless), Call of the haunted(have to wait next turn). I'd not mean that you must have all of these card in your hand, but just one. One of these cards is enough to perform an OTK.

Procedure(assume that you draw a Mirage)

1. Set all your hand (S/T).

2. Summon Mirage

3. Activate the effect of Mirage. Special Summon Archfiend and Necromancer form your graveyard.

4. Activate the effect of Archfiend. Search for Gun.

5. Set Gun

6. Activate the effect of Necromancer. Special Summon Beetle form your graveyard.

7. Synchro summon Trishula.

8. Activate the effect of Trishula to remove from play each one card from opponent's graveyard, hand and field.

9. Activate set gun. Special summon Archfiend and Necromancer from graveyard.

10. Repeat step 4-9 until you have 3 Trishula on your field and probably another archfiend and beetle. Direct attack for 2700+2700+2700+1200+1800 = 11100 = win.

No comments:

Post a Comment