Saturday, June 5, 2010

DECK ANALYSIS, THE SIX SAMURAI














An old deck which has been forgotten, however I do feel that they've potential to be good. They are versatile, fast and strong. With the new support(I mean Gate Way of the Six), they get even better. If you mention about Six Samurai, you gonna know who is Money Smith. He modernised Six Samurai and made them compete with other top decks. One of the smartest move made by him is to take out Great Shogun Shien. This card is a crap, It's a 70% dead draw. I've modified Money Smith's Six Samurai deck to adapt to the meta. This deck is the best possible build of Six Samurai in this format. I choose to run a copy of Morphing jar in this deck because of low monster count of this deck. And Monster Gate works surprisingly well in this deck. It support United and Gate way. It can also turn your monster into something stronger. The Strongest move of this deck is to summon Hand of the Six Samurai with 2 Gate Way on your field. Activate Gate Way to search for Grandmaster. Special summon Grandmaster and tribute it for Hand's Effect to destroy a card of opponent. Continue to do so until you clear your opponent's field.

Monsters(17)
3x Grandmaster of the Six Samurai
3x Hand of the Six Samurai
3x The Six Samurai – Zanji
3x The Six Samurai – Irou
3x The Six Samurai – Yaichi
1x The Six Samurai – Kamon
1x Morphing Jar

Spells(12)
3x Six Samurai United
3x Gateway of the Six
2x Book of Moon
1x Reinforcement of the Army
1x Heavy Storm
1x Mystical Space Typhoon
1x Monster Gate

Traps(11)
1x Starlight Road
2x Dimensional Prison
2x Bottomless Trap Hole
2x Dust Tornado
1x Mirror Force
1x Solemn Judgment
1x Call of the Haunted
1x Torrential Tribute

Pros:
1)Versatile
2)Explosive
3)Have good drawing power

Cons:
1)Not consistant enough
2)High Chance of dead draw
3)Not fast enough

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